The safest way to write an enemy guide this early is to separate developer-confirmed rules from names players invent while panicking in a launch-day stream.
GHOULS
GHOULS are part of the current official game vocabulary: Steam explicitly says a player who loses control of FAITH/FEAR can become a GHOUL… or something worse, and the spell examples include polymorphing a GHOUL into a RAT.
The launch-day co-op footage adds a useful combat observation: players knock GHOUL-like enemies down, see some threats remain dangerous, and explicitly use decapitation as a finishing action during that run.
SHE
The current official description warns that if you fail to keep FAITH steady, SHE will come for you, followed by a GHOUL-or-worse transformation.
This makes SHE different from a normal room enemy: the threat is connected to your deteriorating FEAR/FAITH state.
Do not treat any fan nickname, exact spawn timer or damage value as confirmed unless the current build exposes it clearly.
Mannequin-like enemies
The long launch video contains repeated encounters with mannequin-like figures. The players describe at least one behavior similar to a “weeping angel”—a figure that stops or changes behavior when watched—and another that acts differently.
Face-grabbing / leaping threats
Players also encounter a small threat they compare to a facehugger and later call another enemy a “leaper.” Those are useful descriptions for finding the moment in footage, but not reliable canonical names.
Combat rules that matter more than exact HP
- Do not assume a knockdown means a GHOUL-like threat is permanently finished.
- Decapitation is video-tested in the launch build, but exact enemy-specific kill conditions still need controlled verification.
- Manage FAITH before SHE becomes part of the problem.
- Keep enough distance to identify a new threat’s behavior before dumping your entire inventory into it.
- Remember that environmental interactions and spells are intended to solve enemies in multiple ways.
Q&A
Is SHE a normal roaming enemy?
Official copy connects SHE to losing control of FAITH/FEAR rather than presenting her as an ordinary room encounter. Exact trigger timing is not published here.
Does decapitation work?
It works as a finishing interaction in the supplied launch-day video. This site does not generalize that into a universal kill rule for every GHOUL or future build.
Are the mannequin enemies officially named?
Not from the current sources used here. “Mannequin,” “weeping angel,” “facehugger” and similar labels are player descriptions until the current game UI or developer documentation confirms canonical names.