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FEAR OF FAITH Classes Guide: Soldier, Medic, Scout & Priest

What the four FEAR OF FAITH game classes do, what launch gameplay confirms about Soldier, Medic, Scout and Priest, and how to choose a co-op role.

Updated August 23, 2026 · Early Access

Official FEAR OF FAITH screenshot of an armed cloned soldier in a dark bunker
Evidence policy: this guide separates official facts, current player reports, video-tested observations, and unconfirmed/old-version information. Early Access can change quickly.

FEAR OF FAITH currently has four playable classes. The developer confirms that each class has its own passives and spells, while launch-day footage identifies the current class names as Soldier, Medic, Scout and Priest.

Soldier

The launch footage treats Soldier as the obvious frontline/combat pick. One player switches from Medic to Soldier after struggling with self-healing and later discusses pairing a Soldier build with a Medic so the Soldier can stay aggressive while being supported.

Choose Soldier if: you want the simplest “hold the line” role and expect to spend more time directly fighting threats than managing the squad.

Medic

Medic is clearly the support/healing class in the launch footage. The spell Circle of Rejuvenation is shown as Medic-specific, and the players use healing to stabilize teammates during longer bunker runs.

The important launch-week caveat: one player initially complains that they cannot heal themselves. The footage later shows healing behavior in multiple contexts, but it is not clean enough to state a universal self-heal rule for every Medic spell.

Choose Medic if: your group is learning the game, taking chip damage and wants a dedicated support toolset.

Scout

Scout is selected early in the launch playthrough, but the supplied footage does not provide a reliable full description of the class passives. It is reasonable to call Scout an exploration-oriented role from the player behavior and class naming, but exact speed, detection or loot bonuses should not be invented.

Choose Scout if: you want to test the exploration-oriented kit and your squad already has enough direct sustain and combat power.

Priest

Priest becomes especially interesting once FEAR/FAITH pressure starts destroying a run. In the long video, a player changes toward Priest because “going insane is not fun” and they are casting many spells. Later, Priest-style support is used to help with mental-state pressure.

The official developer messaging also explicitly jokes that players can form a full priest squad, confirming Priest as a real current class rather than a community nickname.

Is there a best class?

Not yet—not in a defensible way.

A real “best class” answer requires current patch balance, spell unlock state, solo versus co-op context and enough repeated runs to separate player skill from class strength. The game only entered Early Access on August 21, 2026, and the developer has already said balance will continue to change.

For now:

  • New co-op group: Soldier + Medic is the easiest role split to understand from current footage.
  • FEAR/FAITH problems: test Priest rather than simply stacking more damage.
  • Exploration-focused player: Scout is the natural role to investigate, but we are not assigning unsupported numeric advantages.
  • Solo: choose the kit whose survivability tools you can actually execute; a launch-week tier list is weaker evidence than your current spell unlocks.

Q&A

What are the four class names?

Launch-day gameplay shows Soldier, Medic, Scout and Priest. The official store confirms four playable classes but does not currently expose all four names in its main description.

What is the best class?

There is not enough stable launch-week evidence for a defensible tier list. Choose around your squad problem: frontline pressure, healing, FAITH/FEAR support or exploration utility.

Can a squad stack the same class?

The developer explicitly jokes about a full Priest squad, so identical-class stacking is part of the intended sandbox rather than a forbidden setup.

Sources